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Voodoo

Lead Software Engineer - Performance Marketing

Paris

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hirly's read of this role

Role family
Marketing
Seniority
Lead / management
Country
FR
Work mode
Remote-friendly
First seen by hirly
21 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games and consumer apps.

Role

Voodoo is looking for a Lead Software Engineer for our Playable Ads team as part of our Central Growth Team. In this role, you'll lead key initiatives developed by our playable ads team, while staying hands-on with production and driving innovation in our playable ad formats across games.

Key tasks

Lead and coach a small team of playable ads developers/strategists embedded within franchise-dedicated squads, ensuring high autonomy and strong performance

Stay hands-on with playable ad production, contributing directly to the creation and iteration of high-quality playable creatives

Oversee operational topics for the playable team, including workflows, tooling, and best practices

Drive innovation in playable ad formats, constantly exploring new mechanics, interactions, and creative concepts to stay ahead of market trends

Collaborate closely with the Growth Manager and creative strategists to align on priorities and franchise-level objectives

Benchmark competitor playable ads and analyze performance data to improve production quality and effectiveness

Act as a technical and/or strategic reference for the team, providing guidance on both development and marketing performance topics

Support the rollout of playable ads across multiple game franchises, adapting formats to each title's creative strategy

Contribute to defining and evolving the playable ads chapter's vision, standards, and processes

Profile

4+ years of experience in playable ad or game development

Hands-on, maker mindset - you're comfortable getting into production yourself while also stepping back to coordinate

Experience with relevant playable ads development tools or frameworks Unity (Luna), Cocos Creator or other relevant platforms

Knowledge of object-oriented programming and web game development

Hands-on experience with AI-assisted development (Claude Code, Codex, Cursor) and asset generation (Scenario, Flux, ElevenLabs)

Solid understanding of mobile marketing performance metrics and creative testing

Proven ability to mentor and coach peers

You have entrepreneurial mindset and can adapt to a high-paced environment

You can demonstrate excellent teamwork and collaboration skills

You are fluent in English (fluency in French is a plus)

Benefits

Competitive salary upon experience

Swile restaurant lunch voucher

Gymlib sports subscription (100% taken in charge by us)

Sidecare healthcare coverage for your family

Child day care facilities (Les Petits Chaperons rouge)

Wellness activities in our Paris office

Creative hackathon

Unlimited vacation policy

Full stack desk and computer equipment upon your request

Cooperate within a globally diverse team and a rich cross-cultural work environment

Original posting on Voodoo's site ↗

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