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Bigger Games

Level Designer

Istanbul

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hirly's read of this role

Seniority
Mid level
Country
TR
Work mode
On-site / unstated
First seen by hirly
10 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

  • ABOUT BIGGER GAMES
  • We're looking for a Level Designer who will grow with the challenges of chart-topping games. At Bigger, Level Designers combine creativity, player understanding, and data to craft engaging experiences that keep millions of players challenged and entertained.
  • You’ll work closely with Product Managers, Game Developers, and Game Artists to create, test, and continuously improve levels while shaping the overall player experience.
  • If you are a passionate Level Designer who loves puzzle games, enjoys understanding what makes a level fun, and shares our passion for playing and crafting great games, come and join us!

ABOUT THIS ROLE:

Design, build, test, and continuously improve engaging levels for our games

Balance difficulty and progression to create a smooth, challenging, and enjoyable player experience

Analyze player behavior, game metrics, and level performance to identify opportunities for improvement

Combine creativity and data to iterate on existing levels and create new gameplay experiences

Collaborate closely with Product Managers, Game Developers, and Game Artists to bring levels and gameplay ideas to life

Playtest levels regularly and fine-tune them based on player behavior, data, and team feedback

Contribute new ideas for game mechanics, features, and level design improvements

Follow the puzzle and hybrid-casual market closely to understand emerging mechanics, trends, and player expectations

Contribute to improving our level design tools, workflows, and processes

YOU COULD BE A GREAT FIT IF:

Bachelor’s Degree in a related field

2+ years of experience in Level Design, Game Design, Product, or a similar role in the mobile gaming industry

Strong understanding of puzzle game mechanics, level progression, and difficulty balancing

Analytical mindset with the ability to interpret game data and turn insights into design decisions

Good understanding of player behavior, engagement, and retention

Strong sense of gameplay experience with great attention to detail

Ability to rapidly test, iterate, and improve ideas based on data and feedback

Strong communication and collaboration skills

Original posting on Bigger Games's site ↗

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