Modmacon
Lighting Rendering Artist - Freelance
Location unstated
Get past the screening software and onto a recruiter's desk
hirly rewrites your resume for this job — matching the keywords and skills in the posting, moving your most relevant experience to the top, and writing a cover letter to fit. About 30 seconds.
- Keywords matched to this posting
- Fit score before you apply
- Cover letter included
Matched against 2.6M live jobs from 190,000+ employers in 200+ countries.
Tailor my resume for this job →Apply from your AI assistant
Connect hirly to Claude and ask it to apply to this job. hirly tailors your resume, fills the employer’s form and asks before sending. ChatGPT: manual setup today.
Some employer sites stop an application at a CAPTCHA or sign-in and hand it back with a link. Applying needs a paid plan. Works with any assistant that supports MCP.
hirly's read of this role
- Seniority
- Mid level
- Work mode
- On-site / unstated
- First seen by hirly
- 23 Sept 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
About Modmacon
At Modmacon, we specialize in creating high-quality mobile gaming art production. Our team collaborates with industry-leading game developers to bring visually stunning and immersive gaming experiences to life. As we continue to grow, we are looking for passionate and talented individuals to join The Mods and make a lasting impact in the world of gaming.
Job Summary
We are looking for a Lighting & Rendering Artist who will be responsible for creating high quality lighting setups and rendering game-ready assets and scenes. The role focuses on achieving visually compelling results while maintaining performance optimization for real time game environments.
You will work closely with environment artists, character artists, and technical artists to ensure that lighting enhances the visual quality, mood, and storytelling of the game while meeting technical requirements.
Key Responsibilities
Create and implement lighting setups for game environments, characters, and cinematics.
Optimize lighting for real-time rendering in game engines while maintaining visual quality.
Work with art direction to achieve the desired mood, atmosphere, and visual style.
Set up light baking, global illumination, and shadow systems.
Configure render settings and scene setups for high-quality outputs.
Collaborate with environment and asset teams to ensure assets are properly prepared for lighting and rendering.
Perform lighting and rendering optimization to ensure smooth performance across platforms.
Maintain consistency of lighting across levels and scenes.
Troubleshoot and resolve lighting or rendering issues in production.
Support the team in improving render workflows and visual pipelines.
Required Skills & Qualifications:
3+ years of experience as a Lighting Artist, Rendering Artist, or similar role in games or animation.
Strong understanding of lighting theory, composition, and colour theory.
Experience working with real-time game engines.
Technical Skills
Unreal Engine (time lighting and rendering)
Maya / Blender / 3ds Max
Rendering tools such as Arnold, V-Ray, Redshift, or similar
Knowledge of Physically Based Rendering (PBR) workflows
Experience with light baking, HDRI lighting, global illumination, and post-processing
Understanding of scene optimization and performance considerations
Additional Skills (Preferred)
Experience with stylized game lighting
Familiarity with Substance Painter / Designer
Knowledge of game production pipelines
Experience working on mobile or real-time game projects
What We’re Looking For
Strong artistic eye for lighting, mood, and atmosphere
Ability to balance visual quality with technical performance
Good communication and collaboration skills
Ability to work in a fast-paced production environment
Portfolio Requirement
Candidates must submit a portfolio demonstrating lighting work in game environments or rendered scenes, highlighting their ability to create mood, atmosphere, and optimized lighting setups.
What We Offer
Creative Growth: Be part of a team shaping the future of mobile game art in the industry.
Competitive Compensation: Aractive salary package and benefits.
Dynamic Work Culture: Join a passionate team dedicated to creativity and innovation in gaming.
Industry Exposure: Work with leading game studios and creators driving the stylized art movement
Listed on hirly, a job board. hirly is not the employer: Modmacon is hiring for this role.
Browse similar roles
Want this one?
Upload your resume and hirly rewrites it for this job and writes the cover letter — in about thirty seconds, before you sign up.
Tailor my resume for this job