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Modmacon

Lighting Rendering Artist - Freelance

Location unstated

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hirly's read of this role

Seniority
Mid level
Work mode
On-site / unstated
First seen by hirly
23 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

About Modmacon

At Modmacon, we specialize in creating high-quality mobile gaming art production. Our team collaborates with industry-leading game developers to bring visually stunning and immersive gaming experiences to life. As we continue to grow, we are looking for passionate and talented individuals to join The Mods and make a lasting impact in the world of gaming.

Job Summary

We are looking for a Lighting & Rendering Artist who will be responsible for creating high quality lighting setups and rendering game-ready assets and scenes. The role focuses on achieving visually compelling results while maintaining performance optimization for real time game environments.

You will work closely with environment artists, character artists, and technical artists to ensure that lighting enhances the visual quality, mood, and storytelling of the game while meeting technical requirements.

Key Responsibilities

Create and implement lighting setups for game environments, characters, and cinematics.

Optimize lighting for real-time rendering in game engines while maintaining visual quality.

Work with art direction to achieve the desired mood, atmosphere, and visual style.

Set up light baking, global illumination, and shadow systems.

Configure render settings and scene setups for high-quality outputs.

Collaborate with environment and asset teams to ensure assets are properly prepared for lighting and rendering.

Perform lighting and rendering optimization to ensure smooth performance across platforms.

Maintain consistency of lighting across levels and scenes.

Troubleshoot and resolve lighting or rendering issues in production.

Support the team in improving render workflows and visual pipelines.

Required Skills & Qualifications:

3+ years of experience as a Lighting Artist, Rendering Artist, or similar role in games or animation.

Strong understanding of lighting theory, composition, and colour theory.

Experience working with real-time game engines.

Technical Skills

Unreal Engine (time lighting and rendering)

Maya / Blender / 3ds Max

Rendering tools such as Arnold, V-Ray, Redshift, or similar

Knowledge of Physically Based Rendering (PBR) workflows

Experience with light baking, HDRI lighting, global illumination, and post-processing

Understanding of scene optimization and performance considerations

Additional Skills (Preferred)

Experience with stylized game lighting

Familiarity with Substance Painter / Designer

Knowledge of game production pipelines

Experience working on mobile or real-time game projects

What We’re Looking For

Strong artistic eye for lighting, mood, and atmosphere

Ability to balance visual quality with technical performance

Good communication and collaboration skills

Ability to work in a fast-paced production environment

Portfolio Requirement

Candidates must submit a portfolio demonstrating lighting work in game environments or rendered scenes, highlighting their ability to create mood, atmosphere, and optimized lighting setups.

What We Offer

Creative Growth: Be part of a team shaping the future of mobile game art in the industry.

Competitive Compensation: Aractive salary package and benefits.

Dynamic Work Culture: Join a passionate team dedicated to creativity and innovation in gaming.

Industry Exposure: Work with leading game studios and creators driving the stylized art movement

Original posting on Modmacon's site ↗

Listed on hirly, a job board. hirly is not the employer: Modmacon is hiring for this role.

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