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Vinci

Member of Technical Staff - Geometry / Meshing Engineer

Palo Alto HQ

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hirly's read of this role

Seniority
Lead / management
Stated salary
$180,000 – $240,000 per year
Country
US
Work mode
On-site / unstated
First seen by hirly
21 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Vinci4d is building the next-generation copilot for hardware designers and engineers, integrating rich text, image and 3D geometry (STL, OBJ, STEP, etc.) workflows with machine learning, physics modeling, and geometry processing pipelines. Our mission is to dramatically accelerate hardware design through intelligent automation, and we are looking for a strong engineer in geometry and meshing to help us build the core systems.

Role Overview

As a Geometry / Meshing Engineer, you will help design, implement, and optimize the geometry and mesh-generation systems that underpin our copilot platform. You will work at the intersection of computational geometry, mesh generation (surface and volume), numerical methods, GPU/parallel architectures, and large-scale geometry data (often millions of points/cells). You will collaborate with our ML and physics simulation teams, contribute to system architecture, and help ensure our geometry infrastructure meets the needs of our hardware-design workflows.

This is primarily a geometry role. Meshing experience is welcome but not required. We are also interested in strong engineers from adjacent areas who can grow into meshing, including those with a background in high-performance geometry or graphics, in HPC and parallel computing, or in physics simulation.

Responsibilities

Develop and optimize algorithms for geometry import, repair, parameterization, mesh refinement/coarsening, adaptation, quality improvement, and mesh-to-simulation interoperability.

Contribute to geometry processing and mesh generation pipelines (surface/volume, unstructured/structured, quad/hex/tri/tet) suitable for industrial-scale hardware design.

Work with large geometry/mesh datasets (e.g., hundreds of millions of points/cells), designing for performance, memory efficiency, and GPU/parallel execution.

Interface with CAD/geometry input (STEP, IGES, B-Rep, etc.), preprocess geometry for meshing, and handle complex topologies, feature preservation, and simulation readiness.

Collaborate with ML, physics, simulation, and UI/UX teams to define requirements, integrate geometry and mesh generation into the larger system, and deliver high-impact features.

Qualification

Strong software engineering skills in C++ (modern C++ standards) and/or Python, with solid experience in algorithm design and implementation.

Demonstrated ability to write high-performance code and to profile and optimize for CPU/GPU performance and memory efficiency.

Experience working in a relevant technical domain such as computational geometry, graphics, simulation, or another numerically intensive area.

Strong problem-solving and analytical skills, and the ability to collaborate across disciplines (e.g., simulation, ML, CAD/geometry).

Nice to Have

Experience with mesh generation techniques (triangulation, tetrahedral meshing, hex/quad meshing, mesh refinement/coarsening) and quality metrics.

Experience with GPU / CUDA / OpenCL, high-performance computing (HPC), multi-threading, or distributed computing.

Experience with CAD import/export (STEP, IGES, B-Rep) and geometry kernels (Parasolid, ACIS, OpenCASCADE).

Background in physics simulation.

A degree (BS, MS, or PhD) in Computer Science, Applied Mathematics, Mechanical/Aerospace Engineering, or a related field, or equivalent practical experience.

Original posting on Vinci's site ↗

Listed on hirly, a job board. hirly is not the employer: Vinci is hiring for this role.

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