HyperHug
Principal/Senior VFX Artist
Remote
Get past the screening software and onto a recruiter's desk
hirly rewrites your resume for this job — matching the keywords and skills in the posting, moving your most relevant experience to the top, and writing a cover letter to fit. About 30 seconds.
- Keywords matched to this posting
- Fit score before you apply
- Cover letter included
Matched against 2.3M live jobs from 200,000+ employers in 200+ countries.
Tailor my resume for this job →hirly's read of this role
- Seniority
- Lead / management
- Country
- CY
- Work mode
- Remote-friendly
- First seen by hirly
- 1 Sept 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island , an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We’re looking for a Senior VFX Artist to create high-quality, realistic visual effects for weapon skins and other game content. You’ll own the full VFX pipeline — from developing an effect concept to preparing it for integration.
What You'll Be Doing:
Create mobile-optimized VFX, including effects for weapon skins.
Develop effect concepts based on the provided theme, models, animations, and initial ideas.
Own the full VFX pipeline, from defining the scope to preparing the final effect for integration.
Create shaders, create and improve other gameplay and environmental effects across the project.
Why You'll Enjoy Working With Us:
We provide all the software, plugins, AI tools, and asset libraries you need for your work.
High autonomy: we trust your expertise and don't micromanage
Space for bold ideas: create striking VFX that go far beyond standard muzzle flashes and hit impacts.
What We Expect From You:
3+ years of professional experience as a VFX Artist in GameDev.
A strong portfolio featuring VFX from realistic game projects.
Extensive experience in Unity.
Solid understanding of mobile optimization.
Bonus If You Have:
Experience creating VFX for cosmetic content (e.g. weapon skins).
What We Offer:
Competitive salary.
Remote work format.
A passionate and supportive team that values creativity and ownership.
Opportunities for professional growth.
A culture built on initiative, transparency, and collaboration.
Similar jobs
- Staff VFX ArtistBeliever · RemoteFirst seen 29d agoremote
- Lead VFX ArtistGameloft · Barcelona, CT, SpainFirst seen todayremote
- Artiste principal en VFX / Principal VFX ArtistHighdive · MontrealFirst seen 20d ago
- [Bluehole Studio] Lead VFX ArtistBluehole · PangyoFirst seen 21d ago
- [Bluehole Studio] VFX Artist (Lead / Senior) - Project VBluehole · PangyoFirst seen 21d ago
Want this one?
Upload your resume and hirly rewrites it for this job and writes the cover letter — in about thirty seconds, before you sign up.
Tailor my resume for this job