hirly

Aristocrat

Principal Software Engineer

Las Vegas, NV, US · Austin, TX, US

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hirly's read of this role

Role family
Engineering
Seniority
Lead / management
Country
US
Work mode
On-site / unstated
First seen by hirly
30 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

You will be joining the Technology Group that is responsible for a cutting-edge technology for our gaming platforms, Game Development Kits and Tools that are used in Casinos around the world.

The team is responsible for devising innovative solutions to support the imaginations of the greatest game creators in the industry. As a Principal Software Engineer, you will craft complex componentized systems that help game developers quickly prototype their games. You will also support iterative development and ensure the GDK stays in sync with all jurisdiction requirements.

Job Requirements

  • Extensive knowledge of Unity
  • Build scalable, clean, and modular client-side architectures applying patterns like Dependency Injection (DI), State Machines, and Event Systems
  • Architect workflows for dynamic data delivery using Unity Addressees and Asset Bundles to improve runtime loading efficiencies.
  • Deep, exhaustive knowledge of the Unity Engine & Editor scripting APIs, memory management, and rendering pipelines.
  • Lead all aspects of automation integrations including Editor tooling, automated testing pipelines, and CI/CD development build processes.
  • Expert Knowledge of scripting, animation, session management, and textures.
  • Experience with memory and space optimization.
  • C++ experience.
  • Good written and verbal communication
  • Deep sense of owning your work and prioritizing business and team goals ahead of your self interest
  • Help team to unblock from any critical problem
  • Provide coaching, training and mentor game developers.
  • Work closely with managers locally and globally in planning and execution by presenting complexity and time estimates.
  • Peer code review.

Qualifications

  • A bachelor's degree in Computer Science, Engineering, Mathematics or a related field.
  • 10+ years proven experience in C#
  • 10+ years of experience in Unity
  • Deep, extensive knowledge of the Unity Engine & Editor scripting APIs, memory management, and rendering pipelines.
  • 5+ years C++
  • Experience working with modern software development processes.
  • Ability to write clear, maintainable and portable code.

This job description may have been reviewed and enhanced using AI-assisted tools to improve clarity, consistency, and inclusivity. All final content, role requirements and hiring decisions remain subject to human review and approval by Aristocrat.

Compensation Philosophy

We offer a comprehensive pay and benefits package designed to stay competitive in the market, support your wellbeing, and recognise your contribution to our success. Our approach is underpinned by a pay-for-performance belief in rewarding individual impact. Your specific compensation package will be determined by factors such as your skills, experience, qualifications, and location.

Depending on your role and location, you may be eligible for annual bonuses and incentives, health and wellbeing benefits, paid time off, retirement plans, insurance coverage, and other local or statutory benefits.

Specific details about compensation and benefits for this position will be discussed during the recruitment process.

Original posting on Aristocrat's site ↗

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