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Proto-Town

Product Design Engineer (Consumer Electronics)

Lockhart

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hirly's read of this role

Seniority
Mid level
Country
US
Work mode
On-site / unstated
First seen by hirly
28 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

About the role

We're looking for a Product Design Engineer who can shape how a product looks and feels, and then build the prototype that proves it works.

The design work and the engineering work belong to the same person here: you. If you like owning something from a rough idea through to a working object a person can pick up and use, this is that job.

There is no team to hand this off to. You're starting from a blank slate and you own everything between that and a unit someone can hold and turn on. You'll have real input on what we build, not just how we build it.

What you'll do

Develop the user experience and physical design of the product: form, proportion, ergonomics, materials, and finish

Take concepts to functional prototypes: CAD, 3D printing, PCB design, machining, fixturing, hand fabrication, and assembly

Source and integrate parts and tools

What we're looking for

Design judgment: a point of view about why one form factor, radius, or weight feels better than another, and the ability to explain it

3+ years designing physical consumer products that shipped, or an equivalent portfolio of built work

Strong CAD skills in [SolidWorks / Creo / NX / Fusion 360]

Hands-on prototyping ability: you're comfortable on a lathe, mill, printer, and soldering iron

Electrical self-sufficiency: you can spec parts, wire up a dev board, lay out a simple PCB, and debug your own hardware with a multimeter and a scope

Enough coding skill to make a prototype behave: Python, C/C++, Arduino

Original posting on Proto-Town's site ↗

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