Astrocade
Product Engineer
Palo Alto
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hirly's read of this role
- Seniority
- Mid level
- Stated salary
- $160,000 – $220,000 per year
- Country
- US
- Work mode
- On-site / unstated
- First seen by hirly
- 28 Sept 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
Astrocade is an AI technology company building super-intelligence for the interactive world, delivered through a breakout consumer platform.
Today's frontier models can write, reason, and generate video. None can build a world you can step into and act on. Interactive world models are one of the defining problems on the path to ASI, and the foundation of the next great consumer platform. Interactivity is the holy grail of content: not something you watch, but something that responds to you. We're further ahead than anyone: the only team building the intelligence and the platform together, and both are already live.
Our social UGC platform lets anyone create and play interactive experiences through natural language. And it's one of the fastest-growing consumer products in the world, with over 30 million users in just months since launch. Creators bring to life games, companions that remember and grow with them, learning experiences that adapt like a great tutor, and social worlds built with friends. The platform also powers our research with data no video dataset contains: millions of creators prompting and refining gives us paired data of human intent and the worlds that fulfill it, and every play session produces ground-truth, action-labeled interaction data at scale. All of it flows back into our models, and research ships to real players in days, spinning a flywheel no one else can build.
We are a small team from Google Research, Meta, FAIR, Character.ai , and Stanford, led alongside Fei-Fei Li, with frontier-scale compute and direct ownership of core model problems. We are backed by Sequoia Capital, Google, NVIDIA, and luminaries including Eric Schmidt and Jerry Yang.
The next foundational AI company will be built where world models meet a billion players. We're the rare place where frontier research and a breakout consumer platform are one company, and where your work ships to millions, not to a paper. Come build it with us.
About the Role
The best consumer products aren't built by handing specs across a wall, they're built by people who own the problem end-to-end. As a Product Engineer, you'll be that person: part builder, part product manager, fully accountable for outcomes. Astrocade is two sides of a platform that have to grow together: creators need a reason to build here and players need a reason to stay. You'll find the friction on both sides, decide what to build, ship it with your own hands, and measure whether it worked. This is a hands-on IC role with a clear path to more ownership as we scale. If you're excited about this role but don't meet every single qualification, we'd still love to hear from you.
What You’ll Do
Build multi-platform features and user journeys end-to-end in React and TypeScript, from prototype to production
Develop and improve core frontend architecture for web and mobile, from the game feed to our creator experience
Design, run, and interpret A/B tests at real consumer scale (tens of millions of users)
Spend time diving into funnels and data around acquisition, activation, engagement and retention for both creators and players, and and turn analytics into hypotheses, experiments, and shipped improvements
Think in systems: understand how a change to one surface ripples through creator and player loops, and catch unintended consequences before they ship
Use and build agentic tools to automate your own workflows, uncover insights, and scale what works
Shape product strategy with data-backed conviction and collaborate with a diverse set of colleagues to make Astrocade better
You’d Be a Great Fit If You:
Have 2+ years of engineering experience on products that serve many stakeholders, with real ownership of product outcomes
Have worked in either React or React Native and are comfortable building large features independently
Are fluent with product analytics - funnels, cohorts, retention curves, experiment design - and tools like Amplitude, Mixpanel, or custom SQL queries
Enjoy digging into data to understand user behavior
Have carried projects from ambiguous idea to measured impact, end-to-end
Communicate and document clearly: you can explain the why, lay out the tradeoffs, and leave behind decisions and learnings others can build on
Enjoy both product-thinking and solving hard engineering problems
Bonus Points:
Experience growing a two-sided marketplace, creator platform, or consumer social product
Familiarity with viral growth mechanics and community-led growth loops
Experience running growth or experimentation programs at a high-growth consumer company
Background in data science or a history of building your own analytics pipelines
Compensation & Benefits
Competitive base salary plus equity
Health, dental, and vision coverage
Lunch provided daily
4 days/week in-office
Join us to help build the future of interactive entertainment!
What we Offer
Competitive salary, meaningful equity, and performance bonus.
100% employer-paid medical, dental, and vision insurance for employees and eligible dependents.
Flexible PTO and unlimited sick time.
$650/month AI Tools budget to use on the tools that help you do your best work.
$500/month Lifestyle Benefit for wellness, fitness, meals, house cleaning, and more.
$200/month Fun Benefit to spend on hobbies, travel, games, concerts, or whatever brings you joy.
Up to 16 weeks paid parental leave for birth parents and 12 weeks for non-birth parents, plus a $1,500/month childcare benefit .
$2,000 workspace setup allowance and $200/month commuter benefit .
Daily breakfast, lunch, and dinner on in-office days, plus regular team events and offsites.
401(k) retirement plan through Human Interest.
Join us to help build the future of interactive entertainment!
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