Intangible
Product UX Designer
San Francisco · Los Angeles · New York
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- Role family
- Design
- Seniority
- Mid level
- Country
- US
- Work mode
- On-site / unstated
- First seen by hirly
- 28 Sept 2026
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the posting
Product UX Designer
Intangible · Full-time · San Francisco
About Intangible
Intangible is a spatial intelligence company building a new class of creative tools.
We make Intangible Studio, a browser-based 3D platform that allows creatives move from idea to fully realized scenes and shots with incredible speed and clarity. We combine real-time 3D with generative AI, giving them hand-on control of composition, camera, animation and their overall artistic vision.
The Role
Working closely with product, engineering, and our customers, you’ll define how teams create and collaborate in Intangible Studio.
You’ll shape core workflows, interaction patterns, and system behavior, translating complex capabilities into clear, usable experiences that hold up in real-world use.
The product sits at the intersection of 3D, AI, and storytelling. The challenge is making something powerful feel simple, immediate, and clear, for individuals and for teams working together.
What You’ll Do
Work product and customers to understand and define how users think, create, and collaborate
Partner with engineering to deliver solutions with clarity and quality, maximizing the capabilities of the underlying technology
Design end-to-end workflows, from first idea to finished output
Turn complex systems into clear, intuitive, learnable experiences
Prototype quickly to explore, test, and refine concepts
Bring a high bar for design clarity, craft, and detail across everything we ship
What We’re Looking For
Strong product thinking. You define problems clearly and move them toward resolution
Systems mindset. You understand how tools behave across workflows and teams
Collaborative by default. You work closely with product, engineering, and customers
High craft. Interaction, layout, motion, and detail all matter
You move quickly. You explore, decide, and iterate with intent
Clear communicator. You can articulate why something should exist, not just what it looks like
Requirements
Strong portfolio showing thoughtful problem framing, system-level thinking, and real-world impact
5+ years designing and shipping products used by real teams, ideally in creative domains
Track record of owning work end-to-end, from early concept through launch and iteration
Proven ability to simplify complex capabilities into clear, usable experiences
Comfort prototyping as part of thinking, using it to explore, test, and refine ideas quickly
Experience partnering with engineering to carry ideas through to high-quality implementation
Bonus
Experience with game engines, 3D tools, or spatial interfaces
Experience with multimodal or AI-driven interaction patterns
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