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Voodoo

Senior Level Designer - Hole.io

Paris · Madrid · Warsaw · Helsinki · Stockholm · Berlin · Amsterdam · Eindhoven · Bucharest · London

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hirly's read of this role

Seniority
Senior
Countries
FR, ES, PL, FI, SE, DE, NL, RO, GB
Work mode
Remote-friendly
First seen by hirly
11 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way .

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Hole.io , one of Voodoo's top games.

Role

We're looking for a talented Senior Level Designer to be a hands-on level designer for our mobile casual game Hole.io , and also to eventually supervise and mentor a team of level designers . You will work with and define our custom-level editor in Unity to create fun and engaging levels. You’ll be:

Collaborating with our creative team to plan a level progression and difficulty curve aligned with both the player and business needs

Using Unity and proprietary tools for hands-on designing of innovative and varied 3D levels that appeal to a global audience and showcase our unique gameplay & art style

Contributing to the Level Design team and Levels Pod by designing, iterating, and improving gameplay experiences, helping plan and prioritize level design tasks, maintaining high-quality standards, and providing mentorship and guidance to fellow level designers when needed.

Defining level design guidelines tailored to the needs of our game and audience, in order to deliver content that offers a seamless, engaging gameplay experience with the highest quality in the most efficient way possible

Defining and iterating the specs of Level Design tools that improve the level design workflow and/or quality

Keeping up-to-date documentation of all levels, level progressions and ongoing level-related AB tests

Contributing actively with ideas for new game mechanics, level assets and level themes to ensure continuity, cohesion and gameplay variety and deliver an ongoing assortment of immersive environments, interactive elements, and challenging obstacles

Working closely with our team of artists, animators, and programmers to ensure level designs are fully realized

Testing and balancing levels and level progressions, taking into account player feedback and data to ensure they are fun, fair, and in line with our high-quality standards

Ensuring your designs adhere to technical constraints and opportunities presented by our game engine

Helping establish and integrate an AI-driven pipeline to successfully scale level production and streamline content generation workflows

Profile

At least 4+ years of proven experience in Level Design for 3D games, with a portfolio demonstrating your ability to create engaging, fun levels

Intermediate or higher Unity knowledge

Strong understanding of game design principles, particularly within the casual genre

Experience, or a genuine interest, in leading and mentoring a team from the ground up

Experience in continuous, data-driven level balancing and tweaking

Excellent problem-solving skills, with a creative approach to design challenges

Strong communication skills, able to work effectively within a team and explain your ideas clearly

AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work

Nice to have

Experience designing open-world, outdoors 3D environments

Experience leading and mentoring a small team of Level Designers

A degree in game design, computer science, or a related field would be beneficial

Benefits

Best-in-class compensation

Other benefits according to the country you resident

Original posting on Voodoo's site ↗

Listed on hirly, a job board. hirly is not the employer: Voodoo is hiring for this role.

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