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Naphora Games Group

Senior Playable Ads Programmer

EMEA

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hirly's read of this role

Role family
Engineering
Seniority
Senior
Work mode
Remote-friendly
First seen by hirly
29 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

At Naphora Games Group , we’re building more than games, we’re building a global team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games.

We collaborate openly, move fast, and challenge ourselves every day to build better, smarter, and faster.

Our goal is to create world-class games that players around the globe love and remember. If you thrive in a high-performance, ownership-driven environment and want to make a real impact, you’ll fit right in with us.

Role Summary:

We’re looking for a Mid-Senior Playable Programmer / Creative Technical Artist to join our growing team at Naphora Games Group and help us create high-performing playable ads and creative content for our mobile games.

This is a fully remote position open to candidates from any location , with availability to work in alignment with our Saudi Arabia working schedule (Sunday–Thursday, 9:00 AM–5:00 PM KSA time).

The role combines technical development and creative production, using Unity, C#, Luna Playable, and other relevant technologies to build, iterate, and optimize interactive playable experiences and performance-focused video creatives.

Working closely with AI Engineering, Design, Marketing, UA, Product, Art, and Engineering, you’ll be part of a fast-paced environment where rapid experimentation, high-volume testing, and iteration are a big part of how we work.

You’ll also have the opportunity to contribute to our internal creative production and AI-assisted tools and workflows, helping us find faster and more scalable ways to produce and test creatives.

Responsibilities

Playable Development & Prototyping

Develop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies

Build responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects

Rapidly prototype and iterate on gameplay and interactive creative concepts

Build reusable gameplay systems, modular templates, components, and scalable architectures

Write clean, maintainable, and reusable code where applicable

Optimize playables for performance, loading time, file size, and cross-device/platform compatibility

Creative Production & Performance

Create and iterate on video advertising creatives, gameplay-based videos, and performance marketing assets

Produce a high volume of playable and video creative variations for testing

Iterate on creatives based on testing results, analytics, and UA performance

Experiment with different gameplay concepts, creative formats, hooks, interactions, and technical approaches

Support debugging, testing, analytics integrations, creative validation, and quality control

AI, Tools & Automation

Collaborate with AI Engineers on AI-generated playable, video creative, and automation workflows

Help develop, test, validate, and improve internal tools used for playable and creative production

Explore AI-assisted development and creative production workflows

Experiment with new tools, engines, technologies, and approaches that can improve the speed and scale of creative production

Collaboration

Work closely with Marketing, UA, Product, Design, Art, AI, and Engineering teams

Translate creative concepts into technically feasible and engaging playable experiences

Collaborate on creative testing and iteration based on performance data and learnings

Contribute ideas and technical solutions throughout the creative development process

Success Looks Like

Building polished, responsive, and technically reliable playable ads

Producing and iterating on playable and video creatives quickly and at high volume

Creating reusable systems and templates that make creative production faster and more scalable

Delivering playables that meet performance, loading time, file size, and platform requirements

Using creative performance data and testing results to continuously improve concepts and execution

Combining strong technical implementation with creative thinking and experimentation

Contributing to AI-assisted tools and workflows that improve creative production

Collaborating effectively across creative, technical, product, and UA teams

Taking strong ownership of creative concepts from prototype through testing and iteration

Qualifications

4+ years of experience in Unity game development, technical art, creative development, or a related field

Strong proficiency in Unity and C# and/or JavaScript

Experience building gameplay systems, prototypes, playable ads, or interactive advertising experiences

Strong understanding of mobile optimization, performance, and technical constraints

Ability to combine technical implementation with creative thinking and fast prototyping

Strong problem-solving, communication, and collaboration skills

Comfortable working in a fast-paced, iterative, and performance-driven environment

Bonus Points For

Experience with Luna Playable and playable ad platforms such as AppLovin, Unity Ads, Meta, or Google

Experience creating playable ads, hypercasual/hybrid-casual prototypes, or video creatives for mobile game UA

Experience with motion graphics, animation, VFX, shaders, or technical art, using tools such as After Effects, Blender, or Unity Timeline

Experience with AI-assisted creative production, automation tools, or workflows

A portfolio, GitHub, playable examples, or video creatives demonstrating relevant work

If this role excites you and you’re ready to help shape the future of game development at Naphora, we encourage you to apply.

Original posting on Naphora Games Group's site ↗

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