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NVIDIA

Senior Robotics Systems Engineer — Sim-to-Real

US, CA, Santa Clara

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hirly's read of this role

Seniority
Senior
Country
US
Work mode
On-site / unstated
First seen by hirly
3 Oct 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

We are looking for a senior technical leader to own the engineering loop between physical robots and simulation. You will determine why simulated and real behavior differ, build the systems needed to measure and model that difference, and drive the work until it improves robot performance for our partners and the broader robotics developer community.

This is a hands-on individual-contributor leadership role, not a people-management position. You will set direction, write production software, build and run physical experiments, and lead multi-functional contributors through technical influence rather than formal reporting lines.

What you'll be doing:

Own DevTech's sim-to-real and real-to-sim function: experiment design, instrumentation, data capture, system identification, model integration, and validation on hardware.

Build production-quality C++ and Python software for measurement, modeling, simulation, benchmarking, and regression testing.

Establish quantitative metrics and experiments that isolate the causes of simulation error and show whether a change materially improved the real system.

Turn evidence from partner robots into reusable workflows and improvements for NVIDIA's robotics and simulation platforms.

Lead contributors across disciplines without formal authority, create clarity, and remain accountable through integration and sustained use.

What we need to see:

12+ years of relevant experience

A degree in Mechanical Engineering, Aerospace Engineering, Robotics, Controls, Computer Science, Applied Mathematics, Physics, or a related field—or equivalent experience.

A consequential technical project you personally built, led, and maintained. Publicly inspectable work is the strongest evidence; a major closed-source production system also counts when its shipped impact and your contribution can be verified without disclosing confidential information.

End-to-end ownership of a hard-tech system in robotics, aerospace, automotive, industrial automation, scientific instrumentation, or a comparable field—from physical measurement and modeling through working software and validated results.

Expert C++ and Python software engineering, grounded in first-principles knowledge of dynamics, controls, system identification, numerical methods, applied mathematics, or closely related areas.

Ways to stand out from the crowd:

Direct experience characterizing robot actuators, sensors, contact, latency, or control behavior with fit-for-purpose instrumentation.

Experience with Isaac Sim, Isaac Lab, Newton, Warp, MuJoCo, Drake, PhysX, ROS/ROS 2, or comparable platforms.

Experience turning a successful one-off experiment into a maintained tool, benchmark, model, or workflow used by other engineers.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6.

You will also be eligible for equity and benefits .

Applications for this job will be accepted at least until September 13, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Original posting on NVIDIA's site ↗

Listed on hirly, a job board. hirly is not the employer: NVIDIA is hiring for this role.

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