NVIDIA
Senior Software Engineer, Graphics Performance
US, CA, Santa Clara · US, TX, Austin · US, TX, Remote · US, CA, Remote
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hirly's read of this role
- Role family
- Engineering
- Seniority
- Senior
- Country
- US
- Work mode
- On-site / unstated
- First seen by hirly
- 3 Oct 2026
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the posting
NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI - the next era of computing - with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”. We are growing our company and the team with the smartest people in the world. We are looking for you to join the Graphics driver team. You are expected to design, develop, and deliver driver solutions for new GPU designs on current and future Linux platforms.
NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new SW technologies to support Vulkan and OpenGL software for our GPUs as well as enhancements and maintenance of existing features.
What you'll be doing:
You will work on the definition, design, and development of pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features.
Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on the Linux operating systems, ensuring the best performance and cross platform implementation.
You will work with other worldwide internal teams, including software, hardware, architecture, and OEM support.
What we need to see:
A Bachelors or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
3+ years "hands on" experience developing graphics OpenGL/Vulkan system level software especially for the Linux OS.
3+ years’ experience in graphics rendering, shader programming, compilers, and optimizations.
8+ years of programming experience in C and C++.
Low-level Linux operating system knowledge, specifically memory/resource management, scheduling and process control, and hardware virtualization.
Very good oral and written communication skills.
A self-motivated teammate with good attitude.
Ways to stand out from the crowd:
You have prior experience with shader compilers development.
With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to outstanding growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.
You will also be eligible for equity and benefits .
Applications for this job will be accepted at least until February 17, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
Listed on hirly, a job board. hirly is not the employer: NVIDIA is hiring for this role.
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