Pantograph
Software Engineer
San Francisco
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hirly's read of this role
- Role family
- Engineering
- Seniority
- Mid level
- Country
- US
- Work mode
- On-site / unstated
- First seen by hirly
- 28 Sept 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.
We're looking for a sharp generalist engineer to work on our robot software. You'll sit close to both our customers and our hardware team. The work spans our core robot feature stack — building and shipping features that improve our customers' experience of our robots — as well as our internal test infrastructure and robot tooling.
A robotics background is not a requirement. The ideal fit is someone eager to dive into new problems, curious and quick to learn new domains, and who cares deeply about what makes products usable.
You might be a good fit if you:
Are a strong generalist programmer who's comfortable jumping between domains
Love shipping things and seeing real people use them
Are pragmatic and you reach for the simplest thing that solves the problem
Communicate well and enjoy working directly with customers and teammates outside engineering
Use AI tools extremely effectively
Bonus if you've worked with:
Rust (most of our stack is written in it — but a strong engineer can pick it up)
Embedded Linux, hardware, or anything physical, like software for robots or cars
Testing and reliability at scale
Video pipelines, networking, or distributed systems
Fleet management
We care much more about what you've built than credentials. We're a small, fast-moving team working together in person in San Francisco. If this sounds exciting to you, we want to hear from you.
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