Monaco
Software Engineer, Frontend
San Francisco
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hirly's read of this role
- Role family
- Engineering
- Seniority
- Mid level
- Country
- US
- Work mode
- On-site / unstated
- First seen by hirly
- 1 Sept 2026
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the posting
Monaco is building an AI-native revenue platform that replaces the fragmented GTM stack - CRM, sequencing, call recording, enrichment, pipeline management with one unified system, consolidating 6–10 disconnected tools into a single platform built for the AI era.
We launched publicly in Feb 2026, are already 65 people, and have strong early product-market fit generating millions in ARR within months of launch. You'll have the chance to both scale our core systems and build new features from 0 to 1.
We've raised $85M in our Series B from Founders Fund, Benchmark, and Human Capital, and our founders previously led Brex, Apollo, and Clari.
Come join us if you want to be part of a high autonomy, high pace team reinventing one of the biggest categories in enterprise software.
The Role
We're looking for a Software Engineer, Frontend to help build Monaco's AI-first product experience - the interface revenue teams live in every day. You'll work on chat, copilots, and dynamic workflows where the UI adapts in real time based on context and model output.
This is a high-ownership role at the intersection of product, design, and modern AI UX.
What You'll Do
Build AI-native interfaces: chat, copilots, and agent-driven workflows.
Ship product surfaces that are dynamic and context-aware (not always deterministic).
Partner closely with design + product to craft thoughtful interactions.
Push frontend quality: performance, polish, and usability.
What You'll Bring
Experience shipping production frontend features end to end.
Strong product sense and taste for great UX.
Excited about new UI patterns (LLM UX, streaming, partial state, etc.).
Solid fundamentals in modern frontend tools (React, TypeScript, component systems).
Nice to Have
Built real-time or chat-style interfaces (streaming responses, tool outputs).
Worked on design systems or component libraries.
Experience making unreliable or evolving data feel stable and intuitive.
Location
San Francisco. We're an in-person team - 5 days in the office. At this stage, proximity genuinely accelerates product quality and team cohesion.
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