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Riotgames

Software Engineer, Gameplay - Unpublished R&D Product (Contract)

Guangzhou, China

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hirly's read of this role

Role family
Engineering
Seniority
Mid level
Country
CN
Work mode
On-site / unstated
First seen by hirly
2 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

关于我们

我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为Riot中国在研项目组的一员,你将和多元化团队一同探索前沿引擎技术,不断学习与成长,共同打造高品质、充满想象力的游戏产品。我们鼓励开放合作、不断挑战自我,诚邀热爱研发和创新的你加入!

岗位职责

负责基于Unreal Engine 5(UE5)引擎的游戏客户端功能开发与维护;

实现和优化客户端各类核心功能,保障高性能和稳定性,为玩家呈现流畅的游戏体验;

参与客户端功能模块的技术实现与维护,推动功能高质量落地;

与策划、美术及服务器等多团队协作,确保功能需求精准实现和体验优化;

针对新需求和玩家反馈,持续进行性能分析、问题定位与优化迭代;

跟踪引擎和行业新技术,将高效工具、流程和最佳实践应用到项目中。

任职要求

本科及以上学历,2年以上游戏客户端开发经验,有较强的C++编程功底;

至少1年以上Unreal Engine 5(UE5)项目开发经验 或 2年以上Unity项目开发经验,熟悉引擎开发流程;

能够独立负责细分功能模块的开发、优化与维护;

具备良好的性能优化能力,能够定位并解决客户端的性能问题与兼容性问题;

能与策划、美术、服务端等岗位高效沟通协作,共同推动需求开发与落地;

具备严谨的编码规范与问题分析能力,乐于分享与持续学习新技术。

加分项

有大型多人在线游戏、沙盒、MOBA或高复杂度项目的UE5客户端开发经验;

熟悉UE5渲染、UI、动画、网络同步等相关模块开发;

有Unreal Engine工具或插件开发经验;

拥有既能独立钻研新技术又能带动团队贡献的能力;

熟悉英雄联盟IP,有国际化、多文化项目经验;

英语口语流利,能阅读或编写英文技术文档。

用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

Original posting on Riotgames's site ↗

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