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Riot Games

Software Engineer II, VALORANT, Personalization

Sydney, Australia

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hirly's read of this role

Role family
Engineering
Seniority
Mid level
Country
AU
Work mode
On-site / unstated
First seen by hirly
16 Oct 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Riot Games Sydney is looking for an experienced Senior Software Engineer to join the Sydney-based VALORANT, Personalisation Team. As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We have a deep passion for helping to bring joy to players via technical solutions.

As a Senior Software Engineer on the VALORANT Personalisation Team, you’ll build experiences that help players make the game their own, from customising their loadout to showcasing their favourite Agents and celebrating the rewards they’ve earned. You’ll bring features to life across PC and console, connecting Unreal Engine client experiences with the live services behind them. Working alongside designers, artists and fellow engineers, you’ll take features from technical discovery through launch, shape technical decisions, and solve the performance and reliability challenges that make these experiences feel great to use. Internal Job Title: Software Engineer II.

You will report to the Engineering Manager of the Personalisation Team.

Responsibilities:

Design, build and deliver gameplay features and back end services for our players

Lead projects with your teammates and in collaboration with other teams and disciplines

Seek out and champion development process improvements

Uphold a high standard of engineering excellence

Provide mentorship to more junior members of the team

Troubleshoot live service issues as part of an on-call rotation

Required Qualifications:

4+ years experience in professional software development

3+ years professional experience with C++ and/or Unreal

Experience collaborating on cross-team development efforts on software projects, including requirements gathering, planning and release - coordinating with relevant stakeholders across different disciplines

Desired Qualifications:

Bachelor's degree in Computer Science and/or equivalent experience

Experience developing and shipping code in a real-time 3D environments (e.g. Unity, Unreal, Godot)

Experience developing within gameplay systems for Unreal Engine games

Experience with perforce and/or github version control systems

Experience developing and shipping code for high load real time services

Our Perks:

At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:

Medical Insurance that covers you and your dependents

Employee Assistance Program

Wellness fund

Donation matching of time and money to registered charities

Learning and Development opportunities

At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

Original posting on Riot Games's site ↗

Listed on hirly, a job board. hirly is not the employer: Riot Games is hiring for this role.

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