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Axon

Sr. Technical Animator, VR

Washington, United States

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hirly's read of this role

Seniority
Senior
Stated salary
$104,250 – $166,800 per year
Country
US
Work mode
On-site / unstated
First seen by hirly
3 Nov 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Join Axon and be a Force for Good.

At Axon, we’re on a mission to Protect Life. We’re explorers, pursuing society’s most critical safety and justice issues with our ecosystem of devices and cloud software. Like our products, we work better together. We connect with candor and care, seeking out diverse perspectives from our customers, communities and each other.

Life at Axon is fast-paced, challenging and meaningful. Here, you’ll take ownership and drive real change. Constantly grow as you work hard for a mission that matters at a company where you matter.

Join Axon and Be a Force for Good

At Axon, we're committed to our mission of Protecting Life. We stand at the forefront of tackling society's most pressing safety and justice challenges. Our approach combines innovative devices and cloud software into a comprehensive ecosystem, all driven by collaboration, empathy, and diverse perspectives from those we serve and work with. At Axon, you're not just a team member; you're a key player in a global mission to make a significant difference. We connect with candor and care, seeking out diverse perspectives from our customers, communities and each other. We are on a moonshot mission to reduce police-related gun violence by 50% over the course of 10 years.

Build VR Solutions for Social Good

Police primarily go through 40 hours of in-service training a year outside of the academy, and most of that time goes to topics like firearm and CPR recertification. There is not enough time to train on everything police need to be aware of. Officers who do learn a skill at in-service practice it once or twice, then are expected to remember it eight months later, under stress. Our goal is training that is more accessible, more memorable, and done more frequently. We call this "Roll Call" training: training that can be done before and after a shift to keep skills sharp.

Public-safety training is broken. Today's training is ineffective, not scalable, and expensive. Axon's VR team creates engaging, effective training with scenario feedback, including Community Engagement Training and less-lethal weapon training (like TASER), so officers are prepared to use alternatives to Use of Force.

Most police interactions are verbal and non-verbal, so we emphasize hand gestures and natural language processing. The trainee's body language, what they say, and how they say it all shape how they interact with NPCs (Non-Playable Characters) in the scenario. A trainer observes these interactions and gives feedback in a post-training debrief, and every product ties back into the Axon ecosystem through Axon Academy, Axon Evidence, Axon Performance, and Axon Standards.

Your Impact

You will join an interdisciplinary team tackling the biggest challenges in public safety training head-on, including immersive VR-based empathy, coping and de-escalation training that helps officers engage with the communities they serve with greater awareness and safety.

As one of the expanding members of Axon's VR team, the Senior Technical Animator is the bridge between art and technology. You will own the animation pipeline and animation systems for our standalone-headset training simulators, turning motion-capture data into believable NPC behavior that runs within tight mobile performance budgets. You will partner with Art, Engineering, Content, UX and User Research to deliver the best immersive quality for our trainings.

This is a senior role. We expect you to work independently, own your area end to end, and take direction from the Lead Technical Artist and the Art Director rather than needing day-to-day management.

We believe happy teams make the best products, so we foster a friendly, open, introspective team culture that encourages everyone to speak their mind, collaborate, and have fun. The team runs daily check-ins and open-format meetings, plus a weekly VR Happy Hour in headset. We spend a lot of time with law enforcement officers to learn about their needs and see the real impact of our work, and we work closely with our Axon Community Impact team and community subject experts so our content reflects the needs of both law enforcement and community.

Role Details

Location: Seattle, WA

Reports to: Lead Technical Artist, VR (with creative direction from the Art Director)

Direct reports: None

Platform: VR/XR training simulators on standalone headsets

What You'll Do

You will be a key member of the VR Art Team with a critical role in defining the animation pipeline. On any given day you may find yourself:

Owning the animation pipeline from DCC to engine: rigs, mocap ingest, retargeting, export, import, setup, and validation

Rigging characters for runtime-driven animation

Designing, building, and maintaining animation systems and character setups in Unity, including state machines, blend trees, and animation controllers

Building runtime IK and procedural animation layers, and blending them with authored and physics-driven motion

Building and maintaining facial animation setups, including ARKit-style blendshapes, lip-sync, and viseme systems

Evaluating and integrating AI animation tools (e.g., Cascadeur, Kimodo) into the team's workflow

Building tools and automation using AI toolsets to speed up the team's animation workflows

Partnering with Engineering on animation-driven gameplay and runtime behavior

Profiling and keeping animation cost within platform budgets (skinning, bone counts, Animator and Playables overhead)

Troubleshooting and resolving technical animation issues so animation integrates smoothly into the engine

Collaborating with Tech Art and the Animation team to evolve the animation system and create seamless, immersive animation that enhances the user experience

Documenting the pipeline and tools as they are developed, setting standards, and educating teammates on best practices

Communicating pipelines and methods to other artists and software engineers

Attending stand-ups and play tests to share progress and give notes on how the experience is playing

What You Bring

Shipped at least one title as a Technical Animator

Strong skills as an animator, with the eye for timing, weight, and polish to elevate mocap data

Hands-on rigging experience

Experience with motion capture: cleanup, retargeting, and integrating captured data into Unity

Experience building and maintaining animation systems

Proficiency in Maya and/or MotionBuilder

Experience with the Unity Playables API

Familiarity with AI animation tools such as Cascadeur and Kimodo

Experience using AI-assisted development workflows (e.g., Cursor, Claude Code) in your daily work

Experience building tools and pipeline automation using AI toolsets

A portfolio demonstrating past work, including animation systems and pipelines

A track record of working independently and owning your deliverables, including in ambiguous environments

Ability to work with cross-functional teams, including Engineering, Design, and Product

Requirements

Portfolio showcasing the best of your work with animation and any other relevant materials

Experience with character animation

5+ years working in the gaming and/or VR industry

5+ years of Unity or Unreal game engine experience

Preferred

Unity experience (strongly preferred)

Experience with VR or mobile VR

Unreal Engine experience

Runtime IK experience (Animation Rigging or custom solutions)

Facial animation experience (ARKit blendshapes, lip-sync, visemes)

Experience profiling animation performance on mobile hardware

Experience blending authored and procedural or physics-driven animation, such as ragdoll

Experience building engine-side control rigs that facilitate motion editing

Experience with Motion Matching systems and pipelines

Version control experience (Perforce or Git)

Benefits That Benefit You

Competitive salary and 401K with employer match

Discretionary paid time

Original posting on Axon's site ↗

Listed on hirly, a job board. hirly is not the employer: Axon is hiring for this role.

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