ROCKFISH Games
TECHNICAL ARTIST (f/m/d)
Hamburg, Germany
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hirly's read of this role
- Role family
- Engineering
- Seniority
- Mid level
- Country
- DE
- Work mode
- On-site / unstated
- First seen by hirly
- 22 Oct 2026
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the posting
## Responsibilities
- Profile and optimize game performance (CPU, GPU, Memory) using standard industry tools (e.g., Unreal Insights, RenderDoc)
- Act as a technical guardian for the art team, ensuring assets meet performance standards and naming conventions
- Develop and maintain efficient art pipelines and tools (editor utilities, validators) to streamline workflows
- Investigate and solve complex rendering and stability issues related to new UE5 technologies (Nanite, Lumen)
- Collaborate closely with the Asset Leads to improve scalability across platforms
- Support the team in implementing and optimizing complex material shaders
## Requirements
- Professional experience as a Technical Artist in the games industry
- Deep understanding of Unreal Engine 5, including profiling and debugging tools
- Experience with memory management and asset validation workflows
- Solid understanding of 3D math and rendering pipelines
- Proficiency in German
## Bonus Skills
- Strong knowledge of Python or Blueprints for tool creation
- Experience with Blender scripting and pipelines
- Passion for space or sci-fi games
Listed on hirly, a job board. hirly is not the employer: ROCKFISH Games is hiring for this role.
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