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Pandvil

UI / Graphic Designer

Bogotá, Bogotá, Colombia · Medellín, Antioquia, Colombia · Remote

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hirly's read of this role

Role family
Design
Seniority
Mid level
Country
CO
Work mode
Remote-friendly
First seen by hirly
3 Oct 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Pandvil creates some of the most played experiences on Fortnite, and we're now making moves into Roblox. With team members across the world and a new Colombia office on the way, we're at an exciting inflection point — growing fast, staying collaborative, and looking for people who want to be part of something that's already at the top and has even bigger ambitions ahead.

About this Role

This is a full time role joining Pandvil as our UI / Graphic Designer , supporting live UEFN projects across both in-game UI implementation and community-facing visual design. You'll own work end-to-end — from concept through implementation and iteration — and operate at the intersection of technical UI execution and visual polish. Rough split is ~50% in-game UI/UX implementation and ~50% thumbnails, community graphics, and promo assets, though it may lean one way or the other based on project needs and your strengths.

Requirements

Experience with UEFN / Unreal-based UI workflows (widgets, materials, blueprints)

If no experience in Unreal Editor, you will be expected to learn Unreal Motion Graphics

Strong skills in Photoshop, Figma, and Blender

Nice to have: motion design experience

Deep understanding of UI/UX and player intent specifically for Fortnite / UEFN audiences

1-2 years in UGC ecosystems is a plus (e.g. Roblox, Fortnite, or Minecraft)

Ability to communicate effectively in English both verbally and in writing

Responsibilities

Design and implement in-game UI/UX — HUDs, menus, and interactive elements

Implement UI using Unreal Motion Graphics (UMG) in combination with widget blueprints and materials

Build UI that fits how Fortnite players think, scan, and play

Create thumbnails for map projects that drive plays and stand out in the Discover row

Produce community graphics, patch notes, event visuals, and promotional assets

Support live ops content and player-facing announcements

Own your work end-to-end — concept through implementation and iteration

Move fluidly between technical UI implementation and traditional visual design

Juggle priorities in a live project environment with clear async communication and fast feedback loops

We're at the start of something bigger. New platforms, new markets, new office — and we need great people to grow with us. If you're ready to do the best work of your career at a studio that's already proven it can reach the top, let's talk.

Original posting on Pandvil's site ↗

Listed on hirly, a job board. hirly is not the employer: Pandvil is hiring for this role.

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