Voodoo
UI/UX Artist - Paper.io 2
Paris
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hirly's read of this role
- Seniority
- Mid level
- Country
- FR
- Work mode
- Remote-friendly
- First seen by hirly
- 11 Sept 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io 2.
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
Role
Support the Art director in the ideation and execution of the game’s vision.
Develop and optimize UX flows of new and existing features.
Create and maintain a comprehensive UI Style Bible and reusable component libraries.
Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
Iterate quickly based on team feedback and live user data.
Propose creative ideas to boost player engagement and improve the user experience.
Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.
Profile
4+ years experience as a UI/UX Artist on shipped mobile games.
You must have experience designing in Figma.
Excellent design skills, with a keen eye for visual hierarchy, composition, and readability.
A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
Ability to design, document and execute a consistent UI visual language.
Experience collaborating with cross-functional remote teams.
Fluent in English.
Benefits
Best-in-class compensation
Other benefits according to the country you reside
Listed on hirly, a job board. hirly is not the employer: Voodoo is hiring for this role.
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