hirly

VRChat

Unity Technical Artist, Event Pipeline

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hirly's read of this role

Seniority
Mid level
Country
US
Work mode
Remote-friendly
First seen by hirly
21 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar.

Join the VRChat team!

We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.

We’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms.

You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.

Original posting on VRChat's site ↗

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