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Streamlinestudios

3D Environment Artist

Location unstated

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hirly's read of this role

Seniority
Mid level
Work mode
On-site / unstated
First seen by hirly
2 Sept 2026

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the posting

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are hiring a 3D Environment Artist on a freelance/contract basis. You will create stunning and immersive game worlds. We're looking for a strong artistic eye, proficiency in 3D modeling, texturing, and lighting, and experience with industry-standard software such as Maya, Blender, or 3ds Max.

This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.

Job Skills

3D Environment Artist will possess the following competencies:

Production Ready

3dsMax/Maya/Blender

Substance Painter

PBR workflow Photoshop

Game asset pipeline (highpoly, game ready lowpoly, texturing, baking)

Unreal Engine Shader/Material/Asset Set-up

Unreal Engine Rendering (Lighting, Rendering)

Additional Skills

Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level :

Hard-surface modelling

Set-dressing / level assembly

Lighting

VFX

Shader creation

Substance Designer texture creation

Organic sculpting

adaptation to clients proprietary engine & workflow

Zbrush

UE Blueprints/Scripting

Deliverables Expectations

Freelancers/Contractors will be measured according to the metric below:

On-time delivery of project deliverables

Outcomes delivered as per project specifications, consistently

Time spent on an outcome is within project or budgeted mandays

Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

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Original posting on Streamlinestudios's site ↗

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