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Voodoo

Art Director - Draft Showdown

Paris · Warsaw · Istanbul

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hirly's read of this role

Seniority
Director
Countries
FR, PL, TR
Work mode
On-site / unstated
First seen by hirly
11 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

In this role, you'll work across our midcore game portfolio, contributing your artistic leadership to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your vision will be central to delivering that.

You'll have the opportunity to drive the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while having a defining impact on the creative direction within a dedicated and agile studio environment.

Role

Define and own the overall artistic vision for the game, ensuring consistency, quality, and alignment with the product's creative and commercial goals.

Establish and maintain a cohesive visual style across all art disciplines — UI/UX, characters, environments, VFX, and animation.

Lead, mentor, and inspire a multidisciplinary art team, providing clear creative direction and actionable feedback at every stage of production.

Collaborate closely with the General Manager to align the visual direction with gameplay intent and player experience goals.

Drive the creation and governance of visual style guides, asset pipelines, and quality benchmarks.

Actively contribute hands-on to key art assets and concepting where needed, setting the quality bar for the team.

Champion player-centric design thinking, using live data, competitor analysis, and playtesting insights to continuously refine the game's visual experience.

Profile

Proven experience as an Art Director or Senior Lead Artist on at least one shipped mobile title, ideally within the midcore genre.

Strong portfolio demonstrating end-to-end ownership of a game's visual identity, from early concept through to live product.

Deep understanding of the visual language of midcore games — including character design, environment art, UI/UX, and combat feedback systems.

Demonstrated ability to lead and develop multidisciplinary art teams in a fast-paced, iterative environment.

Hands-on proficiency in Unity, with the ability to implement, integrate, and optimise assets directly in-engine.

Fluent in English.

Benefits

Best-in-class compensation

Other benefits according to the country you reside

Original posting on Voodoo's site ↗

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