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Voodoo

Game Designer (Multiplayer Gameplay Modes) - Paper.io 2

Paris · Madrid · Warsaw · Tallinn · Karkiv · Malta · Helsinki · Stockholm · Istanbul · Lisboa · Berlin · Tbilisi · Milan · Krakow · Bucharest · London · Barcelona

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hirly's read of this role

Seniority
Mid level
Countries
FR, ES, PL, EE, UA, MT, FI, SE, TR, PT, DE, GE, IT, RO, GB
Work mode
Remote-friendly
First seen by hirly
17 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2 .

Role

Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.

All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.

You will:

Design and prototype new gameplay modes

Improve existing Paper Party modes

Define simple, readable rules for one-finger controls

Iterate quickly through testing, feedback and playtests

Balance accessibility, competition, pacing and replayability

Identify weak ideas early and confidently cut or reshape them

Work closely with the Paper.io 2 team to turn concepts into playable experiences

Document your designs clearly

Fine-tune modes directly in Unity whenever possible

This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.

Profile

5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch

Experience shipping player-facing content, ideally in mobile games

A strong understanding of multiplayer and competitive gameplay

A good sense of pacing, clarity and player motivation

A pragmatic and iterative approach: prototype, test, cut and retry

The ability to work independently and take full ownership

Strong English communication and collaboration skills

AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work

Nice to have

Strong Unity experience

Ability to prototype directly in the engine

Experience with mobile controls, multiplayer or party games

Experience working on live games or live content

Original posting on Voodoo's site ↗

Listed on hirly, a job board. hirly is not the employer: Voodoo is hiring for this role.

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