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Torn Banner

Producer

Quebec, Remote

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hirly's read of this role

Seniority
Mid level
Stated salary
$90,000 – $120,000 per year
Country
CA
Work mode
Remote-friendly
First seen by hirly
6 Oct 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

The Company

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.

The Role

As a Producer, you will support the Production, Technical, and Design teams across a wide range of tasks throughout the game development lifecycle. You will help coordinate day-to-day development activities, track priorities and deliverables, identify and resolve production challenges, and facilitate communication between disciplines.

A key part of the role will be supporting technical production by working closely with our programmers and technical team. You will help coordinate technical priorities, track programming tasks and dependencies, identify potential risks or blockers, and ensure that technical work is aligned with the project's production goals, scope, and schedule.

Location: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents.

Responsibilities

Support the Production, Technical, and Design teams throughout the game development lifecycle.

Work closely with programmers and technical team members to coordinate technical tasks, priorities, dependencies, and deliverables.

Help track and communicate technical risks, blockers, and dependencies that may impact production schedules or project scope.

Facilitate communication between disciplines.

Define and own scope for project, schedules, and priorities.

Maintain and track project plans, tasks, dependencies, and deliverables using tools such as Jira, Confluence, and spreadsheets.

Help coordinate day-to-day development activities and ensure issues are identified, communicated, and followed through to resolution.

Lead sprint planning, task prioritization, milestone planning, and production reviews.

Support the teams in identifying, prioritizing, and tracking issues.

Proactively identify production challenges and work with relevant team members to develop solutions.

Drive improvement for production processes and adapt workflows to meet the evolving needs of the team and project.

Contribute to a collaborative, transparent, and well-organized development environment.

Identify, escalate, and drive resolution of technical risks and dependencies.

Requirements

At least 5 years of experience in the games industry with at least 3 years in a production role.

Experience contributing to at least one shipped game in a production capacity.

Experience with production and project-management tools such as Jira, Confluence and Miro.

Strong understanding of the game development lifecycle, production practices, and game development technology.

Familiarity with technical game development processes and the role of programming within game production.

Ability to understand and communicate technical concepts sufficiently to support collaboration between. production and engineering/programming teams.

Proven experience owning scopes, milestones, and priorities.

Strong interpersonal and communication skills, both written and verbal.

Excellent organizational, multitasking, and decision-making skills.

Highly self-motivated, proactive, and comfortable taking initiative.

An understanding and passion for video games.

Demonstrated ability to identify opportunities to improve processes and adapt them to the team's needs.

Experience working directly with programming or technical development teams.

Bonus

Experience taking a game or project from prototype through launch.

Familiarity with technical production, software development workflows, or Agile/Scrum methodologies

Benefits & Perks

6.5 weeks paid vacation

Eligible for Employee Stock Options Plan

Flexible schedule and work location, with your choice of remote, hybrid, or on-site.

Healthcare & benefits plan, for you and your family

100% parental leave top-up for 16 weeks, for Canadian employees.

To see our team, our office and what we do as a company visit We are Torn Banner Studios .

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

Compensation

The pay range for this role is $90,000 to $120,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.

Transparency on use of AI and position vacancy

Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.

One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidate's approval before using such a tool.

In compliance with Ontario regulations, the advertised posting is for a currently vacant position.

Original posting on Torn Banner's site ↗

Listed on hirly, a job board. hirly is not the employer: Torn Banner is hiring for this role.

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