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Skildai Careers

Technical Animator

Bengaluru, India

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hirly's read of this role

Seniority
Mid level
Country
IN
Work mode
On-site / unstated
First seen by hirly
16 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Company Overview

At Skild AI, we are building the world's first general purpose robotic intelligence that is robust and adapts to unseen scenarios without failing. We believe massive scale through data-driven machine learning is the key to unlocking these capabilities for the widespread deployment of robots within society. Our team consists of individuals with varying levels of experience and backgrounds, from new graduates to domain experts. Relevant industry experience is important, but ultimately less so than your demonstrated abilities and attitude. We are looking for passionate individuals who are eager to explore uncharted waters and contribute to our innovative projects.

Position Overview

We’re looking for a Technical Animator to help bring our robotic simulations to life. In this role, you'll work closely with the simulation, perception, and autonomy teams to develop high-fidelity motion systems and animations for human and robot avatars. Your work will directly support model training and evaluation, helping us generate realistic motion data to train large-scale neural networks

Responsibilities

Build high-quality motion capture systems

Collaborate with robotics teams to synthesize realistic robot motions

Collaborate with ML teams to develop state-of-the-art techniques for motion generation

Design and build pipelines for processing animation data

Preferred Qualifications

3+ years of industry experience in technical animation, game development, VFX, or simulation

Competence in building accurate motion capture systems

Strong foundation in rigging, character animation, and physics-based motion systems

Familiarity with deep-learning based motion synthesis techniques

Background working with humanoid or robotic characters in simulation

Original posting on Skildai Careers's site ↗

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