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2k

Associate Producer

Montréal, Quebec, Canada

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hirly's read of this role

Seniority
Mid level
Country
CA
Work mode
On-site / unstated
First seen by hirly
3 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

As an Associate Producer at Cloud Chamber, you will coordinate the work of technical and creative professionals to drive delivery of a fundamental part of our game. Utilizing your experience with Agile game development, expert communication skills, and overall good judgment, you will help your team navigate daily roadblocks and long-term risks to realize our ambitious vision for the future of BioShock.

What You’ll Do:

Drive delivery of the AI Systems team, including all engineering, design, and related gameplay animation work.

Partner with Leads and other producers to develop a roadmap of goals to achieve long-term milestones.

Break down goals into a plan with actionable tasks, then follow through on delivery of those tasks across sprints, milestones, and longer-term deliverables.

Handle day-to-day tactical workflow issues, remove blockers, and coordinate dependencies across teams.

Proactively identify and resolve risks while ensuring their impact and status are well understood by stakeholders.

Manage daily communication loops with internal and external teams.

Deliver production artifacts including a well-groomed backlog, roadmap and resource plan, sprint tracking metrics, and regular reports.

What We’ll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across disciplines to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

Prior experience working in a game production role with a cross-discipline team, preferably on a AAA game.

Excellent written, verbal, and non-verbal communication skills.

Ability to understand detailed technical concepts and communicate them clearly to non-technical team members.

Familiarity with game development pipelines and commonly used game engines such as Unreal.

Fluent with standard production tools like Jira, Monday.com, Excel, Confluence, Perforce.

Who You Are:

Able to take ownership, ensuring that work is clear and problems are resolved, even when it’s not directly your responsibility and even when you aren’t sure where to start.

Oriented toward action, proactively resolving issues and driving with positive energy to maintain velocity.

Able to navigate the delicate balance between providing firm, well-organized structure for your team while being flexible to the changing needs of the game.

Naturally empathetic and able to foster a collaborative work environment that supports diverse viewpoints and healthy conflict.

Persistent, self-motivated, and able to operate with moderate autonomy.

Demonstrates good judgement.

Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

  • For candidates located in Quebec:
  • This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

Original posting on 2k's site ↗

Listed on hirly, a job board. hirly is not the employer: 2k is hiring for this role.

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